renderDebugMode method
void
renderDebugMode(
- Canvas canvas
)
override
Implementation
@override
void renderDebugMode(Canvas canvas) {
final zoom = CameraComponent.currentCamera?.viewfinder.zoom ?? 1.0;
super.renderDebugMode(canvas);
final precision = debugCoordinatesPrecision;
canvas.drawRect(size.toRect(), debugPaint);
// draw small cross at the anchor point
final p0 = -transform.offset;
canvas.drawLine(Offset(p0.x, p0.y - 2), Offset(p0.x, p0.y + 2), debugPaint);
canvas.drawLine(Offset(p0.x - 2, p0.y), Offset(p0.x + 2, p0.y), debugPaint);
if (precision != null) {
// print coordinates at the top-left corner
final p1 = absolutePositionOfAnchor(Anchor.topLeft);
final x1str = p1.x.toStringAsFixed(precision);
final y1str = p1.y.toStringAsFixed(precision);
debugTextPaint.render(
canvas,
'x:$x1str y:$y1str',
Vector2(-10 * (precision + 3) / zoom, -15 / zoom),
);
// print coordinates at the bottom-right corner
final p2 = absolutePositionOfAnchor(Anchor.bottomRight);
final x2str = p2.x.toStringAsFixed(precision);
final y2str = p2.y.toStringAsFixed(precision);
debugTextPaint.render(
canvas,
'x:$x2str y:$y2str',
Vector2(size.x - 10 * (precision + 3) / zoom, size.y),
);
}
}