onGameResize method
Called whenever the size of the top-level Canvas changes.
In addition, this method will be invoked before each onMount.
Implementation
@mustCallSuper
@override
void onGameResize(Vector2 size) {
super.onGameResize(size);
if (!isFullscreen) {
return;
}
final newSize = parent is ReadOnlySizeProvider
? (parent! as ReadOnlySizeProvider).size
: game.size;
this.size.setFrom(newSize);
parallax?.resize(newSize);
}