render method
Implementation
@override
void render(Canvas canvas) {
final size = effectiveTileSize;
for (var i = 0; i < matrix.length; i++) {
for (var j = 0; j < matrix[i].length; j++) {
final element = matrix[i][j];
if (element != -1) {
_renderSprite = tileset.getSpriteById(element);
final blockPosition = getBlockRenderPositionInts(j, i);
_renderSprite.render(
canvas,
position: blockPosition,
size: size,
);
}
}
}
}