getBlockRenderPositionInts method
Same as getBlockRenderPosition but the arguments are exploded as integers.
Implementation
Vector2 getBlockRenderPositionInts(int i, int j) {
final halfTile = _blockRenderPositionCache
..setValues(
effectiveTileSize.x / 2,
(effectiveTileSize.y / 2) / scalingFactor,
)
..multiply(scale);
final cartesianPosition = _cartesianPositionCache
..setValues(i.toDouble(), j.toDouble())
..multiply(halfTile);
return cartToIso(cartesianPosition)
..add(_offset)
..sub(halfTile);
}