ComponentKey class
A key that can be used to identify a component and later retrieve it from its FlameGame ancestor.
- Annotations
Constructors
- ComponentKey.named(String name)
- Creates a key that is equal to keys with the same name.
- ComponentKey.unique()
- Creates a key that is unique, each instance will only be equal to itself.
Properties
- hashCode → int
-
The hash code for this object.
no setteroverride
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
override