defaultSkin property
PositionComponent?
get
defaultSkin
Implementation
PositionComponent? get defaultSkin => skinsMap[ButtonState.up];
set
defaultSkin
(PositionComponent? value)
Implementation
set defaultSkin(PositionComponent? value) {
skinsMap[ButtonState.up] = value;
if (size.isZero()) {
size = skinsMap[ButtonState.up]?.size ?? Vector2.zero();
}
invalidateSkins();
}