isSolid property
bool
get
isSolid
Whether the hitbox is solid or hollow.
If it is solid, intersections will occur even if the other component is fully enclosed by the other hitbox. The intersection point in such cases will be the center of the enclosed Hitbox. A hollow shape that is fully enclosed by a solid hitbox will cause an intersection result, but not the other way around.
Implementation
bool get isSolid;