RotateEffect.to constructor

RotateEffect.to(
  1. double angle,
  2. EffectController controller, {
  3. void onComplete()?,
  4. ComponentKey? key,
})

Implementation

factory RotateEffect.to(
  double angle,
  EffectController controller, {
  void Function()? onComplete,
  ComponentKey? key,
}) {
  return _RotateToEffect(
    angle,
    controller,
    onComplete: onComplete,
    key: key,
  );
}