angle property

  1. @override
double angle
override

Rotation angle of the game world, in radians.

The rotation is around the axis that is perpendicular to the screen.

Implementation

@override
double get angle => -transform.angle;
  1. @override
void angle=(double value)
override

Implementation

@override
set angle(double value) {
  transform.angle = -value;
  visibleRect = null;
}