evaluateTroubleShootingConditions method
void
evaluateTroubleShootingConditions()
Implementation
void evaluateTroubleShootingConditions() {
// To allow the dataUsageTracking we have to check
_singleton
..troubleShootingReportAllowed = isTimeSlotValide() && // TimeSlot
isBucketTroubleshootingAllocated() && // Bucket Allocation for TR
isVisitorHasConsented(); // Visitor Consent
if (_singleton.troubleShootingReportAllowed) {
Flagship.logger(Level.ALL,
"-------------- Troubleshooting Allowed ✅✅✅✅✅ ---------------");
} else {
// Flagship.logger(Level.ALL,
// "-------------- Trouble shooting NOT Allowed ❌❌❌❌❌ --------------");
}
}