LoadingStateVariant.shimmer constructor

LoadingStateVariant.shimmer({
  1. Curve? curve,
  2. Duration? animationDuration,
  3. double? initialProgress,
})

Implementation

factory LoadingStateVariant.shimmer({
  Curve? curve,
  Duration? animationDuration,
  double? initialProgress,
}) = _ShimmerLoadingStateVariant;