Deprecation of firebase_admob Plugin

The firebase_admob plugin will be deprecated in April 2021 in favor of Google Mobile Ads SDK for Flutter.

Google Mobile Ads SDK for Flutter is a new Flutter plugin that supports more Ads formats than firebase_admob. Google Mobile Ads SDK for Flutter currently supports loading and displaying banner, interstitial (full-screen), native ads, and rewarded video ads across AdMob and AdManager. It also supports displaying banner and native ads as Widgets as opposed to being overlayed over all app content.

Projects currently using firebase_admob are encouraged to migrate to Google Mobile Ads SDK for Flutter following the instructions outlined below.

Migrating to Google Mobile Ads SDK for Flutter

The main change of google_mobile_ads plugin is how ads are displayed. This section provides a quick migration guide when transitioning to the new plugin.

Banner and native ads in the firebase_admob plugin were displayed as an overlay on top of all app content. With google_mobile_ads, they can now only be displayed as a Flutter Widget. Below is an example of displaying a BannerAd anchored to the bottom with an offset using the firebase_admob plugin:

void main() {
 WidgetsFlutterBinding.ensureInitialized();
 FirebaseAdMob.instance.initialize(appId: appId);

 runApp(MyApp());
}

class MyApp extends StatefulWidget {
 @override
 MyAppState createState() => MyAppState();
}

class MyAppState extends State<MyApp> {
  BannerAd _bannerAd;

  @override
  void initState() {
    super.initState();
    _bannerAd = BannerAd(
      adUnitId: BannerAd.testAdUnitId,
      size: AdSize.banner,
    );

    _bannerAd
      ..load()
      ..show(
        anchorOffset: 10.0,
        anchorType: AnchorType.bottom,
    );
  }

  @override
  Widget build(BuildContext context) {
    return MyAppWidget();
  }
}

When transitioning to google_mobile_ads, the show method has been removed with AdWidget replacing it. Below is an example of displaying an ad with google_mobile_ads that is also anchored to the bottom with an offset:

void main() {
  WidgetsFlutterBinding.ensureInitialized();
  MobileAds.instance.initialize();

  runApp(MyApp());
}

class MyApp extends StatefulWidget {
  @override
  MyAppState createState() => MyAppState();
}

class MyAppState extends State<MyApp> {
  BannerAd _bannerAd;

  @override
  void initState() {
    super.initState();
    _bannerAd = BannerAd(
      size: AdSize.banner,
      adUnitId: BannerAd.testAdUnitId,
      listener: AdListener(),
      request: AdRequest(),
    );
    _bannerAd.load();
 }

  @override
  void dispose() {
    super.dispose();
    _bannerAd.dispose();
  }

  @override
  Widget build(BuildContext context) {
    return Stack(
      children: [
        MyAppWidget(),
        Container(
          padding: EdgeInsets.only(bottom: 10.0),
          alignment: Alignment.bottomCenter,
          child: AdWidget(ad: _bannerAd),
        ),
      ],
    );
  }
}

Interstitial and Rewarded Ads

The typical pattern for displaying interstitial and rewarded Ads with firebase_admob would be to call show right after load. This is now discouraged and show should only be called when AdListener.onAdLoaded has been called. Below is an example usage of an interstitial ad:

class MyApp extends StatefulWidget {
  @override
  MyAppState createState() => MyAppState();
}

class MyAppState extends State<MyApp> {
  InterstitialAd _interstitialAd;

  @override
  void initState() {
    super.initState();
    _interstitialAd = InterstitialAd(
      adUnitId: InterstitialAd.testAdUnitId,
      request: AdRequest(),
      listener: AdListener(
        onAdLoaded: (Ad ad) {
          // Ad is now ready to show at any time.
        },
        onAdFailedToLoad: (Ad ad, LoadAdError error) {
          print(error);
          ad.dispose();
        },
        onAdClosed: (Ad ad) {
          ad.dispose();
        },
      ),
    );
  }

  @override
  void dispose() {
    super.dispose();
    _interstitialAd?.dispose();
  }

  @override
  Widget build(BuildContext context) {
    return MyAppWidget();
  }
}

firebase_admob

A plugin for Flutter that supports loading and displaying banner, interstitial (full-screen), and rewarded video ads using the Firebase AdMob API.

For Flutter plugins for other Firebase products, see README.md.

AndroidManifest changes

AdMob 17 requires the App ID to be included in the AndroidManifest.xml. Failure to do so will result in a crash on launch of your app. The line should look like:

<meta-data
    android:name="com.google.android.gms.ads.APPLICATION_ID"
    android:value="[ADMOB_APP_ID]"/>

where [ADMOB_APP_ID] is your App ID. You must pass the same value when you initialize the plugin in your Dart code.

See https://goo.gl/fQ2neu for more information about configuring AndroidManifest.xml and setting up your App ID.

Info.plist changes

Admob 7.42.0 requires the App ID to be included in Info.plist. Failure to do so will result in a crash on launch of your app. The lines should look like:

<key>GADApplicationIdentifier</key>
<string>[ADMOB_APP_ID]</string>

where [ADMOB_APP_ID] is your App ID. You must pass the same value when you initialize the plugin in your Dart code.

See https://developers.google.com/admob/ios/quick-start#update_your_infoplist for more information about configuring Info.plist and setting up your App ID.

Initializing the plugin

The AdMob plugin must be initialized with an AdMob App ID.

FirebaseAdMob.instance.initialize(appId: appId);

Android

Starting in version 17.0.0, if you are an AdMob publisher you are now required to add your AdMob app ID in your AndroidManifest.xml file. Once you find your AdMob app ID in the AdMob UI, add it to your manifest adding the following tag:

<manifest>
    <application>
        <!-- TODO: Replace with your real AdMob app ID -->
        <meta-data
            android:name="com.google.android.gms.ads.APPLICATION_ID"
            android:value="ca-app-pub-################~##########"/>
    </application>
</manifest>

Failure to add this tag will result in the app crashing at app launch with a message starting with "The Google Mobile Ads SDK was initialized incorrectly."

On Android, this value must be the same as the App ID value set in your AndroidManifest.xml.

iOS

Starting in version 7.42.0, you are required to add your AdMob app ID in your Info.plist file under the Runner directory. You can add it using Xcode or edit the file manually:

<dict>
	<key>GADApplicationIdentifier</key>
	<string>ca-app-pub-################~##########</string>
</dict>

Failure to add this tag will result in the app crashing at app launch with a message including "GADVerifyApplicationID."

You are also required to ensure that you have Google Service file from Firebase inside your project.

iOS

Create an "App" in firebase and generate a GoogleService-info.plist file. This file needs to be embedded in the projects "Runner/Runner" folder using Xcode.

https://firebase.google.com/docs/ios/setup#create-firebase-project -> Steps 1-3

Android

Create an "App" in firebase and generate a google-service.json file. This file needs to be embedded in you projects "android/app" folder.

https://firebase.google.com/docs/android/setup#create-firebase-project -> Steps 1-3.1

Using banners and interstitials

Banner and interstitial ads can be configured with target information. And in the example below, the ads are given test ad unit IDs for a quick start.

MobileAdTargetingInfo targetingInfo = MobileAdTargetingInfo(
  keywords: <String>['flutterio', 'beautiful apps'],
  contentUrl: 'https://flutter.io',
  birthday: DateTime.now(),
  childDirected: false,
  designedForFamilies: false,
  gender: MobileAdGender.male, // or MobileAdGender.female, MobileAdGender.unknown
  testDevices: <String>[], // Android emulators are considered test devices
);

BannerAd myBanner = BannerAd(
  // Replace the testAdUnitId with an ad unit id from the AdMob dash.
  // https://developers.google.com/admob/android/test-ads
  // https://developers.google.com/admob/ios/test-ads
  adUnitId: BannerAd.testAdUnitId,
  size: AdSize.smartBanner,
  targetingInfo: targetingInfo,
  listener: (MobileAdEvent event) {
    print("BannerAd event is $event");
  },
);

InterstitialAd myInterstitial = InterstitialAd(
  // Replace the testAdUnitId with an ad unit id from the AdMob dash.
  // https://developers.google.com/admob/android/test-ads
  // https://developers.google.com/admob/ios/test-ads
  adUnitId: InterstitialAd.testAdUnitId,
  targetingInfo: targetingInfo,
  listener: (MobileAdEvent event) {
    print("InterstitialAd event is $event");
  },
);

Ads must be loaded before they're shown.

myBanner
  // typically this happens well before the ad is shown
  ..load()
  ..show(
    // Positions the banner ad 60 pixels from the bottom of the screen
    anchorOffset: 60.0,
    // Positions the banner ad 10 pixels from the center of the screen to the right
    horizontalCenterOffset: 10.0,
    // Banner Position
    anchorType: AnchorType.bottom,
  );
myInterstitial
  ..load()
  ..show(
    anchorType: AnchorType.bottom,
    anchorOffset: 0.0,
    horizontalCenterOffset: 0.0,
  );

BannerAd and InterstitialAd objects can be disposed to free up plugin resources. Disposing a banner ad that's been shown removes it from the screen. Interstitial ads, however, can't be programmatically removed from view.

Banner and interstitial ads can be created with a MobileAdEvent listener. The listener can be used to detect when the ad has actually finished loading (or failed to load at all).

Using rewarded video ads

Unlike banners and interstitials, rewarded video ads are loaded one at a time via a singleton object, RewardedVideoAd.instance. Its load method takes an AdMob ad unit ID and an instance of MobileAdTargetingInfo:

RewardedVideoAd.instance.load(myAdMobAdUnitId, targetingInfo);

To listen for events in the rewarded video ad lifecycle, apps can define a function matching the RewardedVideoAdListener typedef, and assign it to the listener instance variable in RewardedVideoAd. If set, the listener function will be invoked whenever one of the events in the RewardedVideAdEvent enum occurs. After a rewarded video ad loads, for example, the RewardedVideoAdEvent.loaded is sent. Any time after that, apps can show the ad by calling show:

RewardedVideoAd.instance.show();

When the AdMob SDK decides it's time to grant an in-app reward, it does so via the RewardedVideoAdEvent.rewarded event:

RewardedVideoAd.instance.listener =
    (RewardedVideoAdEvent event, {String rewardType, int rewardAmount}) {
  if (event == RewardedVideoAdEvent.rewarded) {
    setState(() {
      // Here, apps should update state to reflect the reward.
      _goldCoins += rewardAmount;
    });
  }
};

Because RewardedVideoAd is a singleton object, it does not offer a dispose method.

Using native ads

Native Ads are presented to users via UI components that are native to the platform. (e.g. A View on Android or a UIView on iOS). Using Flutter widgets to create native ads is NOT supported by this.

Since Native Ads require UI components native to a platform, this feature requires additional setup for Android and iOS:

Android

The Android Admob Plugin requires a class that implements NativeAdFactory which contains a method that takes a UnifiedNativeAd and custom options and returns a UnifiedNativeAdView.

You can implement this in your MainActivity.java or create a separate class in the same directory as MainActivity.java as seen below:

package my.app.path;

import com.google.android.gms.ads.formats.UnifiedNativeAd;
import com.google.android.gms.ads.formats.UnifiedNativeAdView;
import io.flutter.plugins.firebaseadmob.FirebaseAdMobPlugin.NativeAdFactory;
import java.util.Map;

class NativeAdFactoryExample implements NativeAdFactory {
  @Override
  public UnifiedNativeAdView createNativeAd(
      UnifiedNativeAd nativeAd, Map<String, Object> customOptions) {
    // Create UnifiedNativeAdView
  }
}

An instance of a NativeAdFactory should also be added to the FirebaseAdMobPlugin. This is done slightly differently depending on whether you are using Embedding V1 or Embedding V2.

If you're using the Embedding V1, you need to register your NativeAdFactory with a unique String identifier after calling GeneratedPluginRegistrant.registerWith(this);.

You're MainActivity.java should look similar to:

package my.app.path;

import android.os.Bundle;
import io.flutter.app.FlutterActivity;
import io.flutter.plugins.GeneratedPluginRegistrant;
import io.flutter.plugins.firebaseadmob.FirebaseAdMobPlugin;

public class MainActivity extends FlutterActivity {
  @Override
  protected void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    GeneratedPluginRegistrant.registerWith(this);

    FirebaseAdMobPlugin.registerNativeAdFactory(this, "adFactoryExample", new NativeAdFactoryExample());
  }
}

If you're using Embedding V2, you need to register your NativeAdFactory with a unique String identifier after adding the FirebaseAdMobPlugin to the FlutterEngine. (Adding the FirebaseAdMobPlugin to FlutterEngine should be done in a GeneratedPluginRegistrant in the near future, so you may not see it being added here). You should also unregister the factory in cleanUpFlutterEngine(engine).

You're MainActivity.java should look similar to:

package my.app.path;

import io.flutter.embedding.android.FlutterActivity;
import io.flutter.embedding.engine.FlutterEngine;
import io.flutter.plugins.firebaseadmob.FirebaseAdMobPlugin;

public class MainActivity extends FlutterActivity {
  @Override
  public void configureFlutterEngine(FlutterEngine flutterEngine) {
    flutterEngine.getPlugins().add(new FirebaseAdMobPlugin());

    FirebaseAdMobPlugin.registerNativeAdFactory(flutterEngine, "adFactoryExample", NativeAdFactoryExample());
  }

  @Override
  public void cleanUpFlutterEngine(FlutterEngine flutterEngine) {
    FirebaseAdMobPlugin.unregisterNativeAdFactory(flutterEngine, "adFactoryExample");
  }
}

When creating the NativeAd in Flutter, the factoryId parameter should match the one you used to add the factory to FirebaseAdMobPlugin.

An example of displaying a UnifiedNativeAd with a UnifiedNativeAdView can be found here. The example app also inflates a custom layout and displays the test Native ad.

iOS

Native Ads for iOS require a class that implements the protocol FLTNativeAdFactory which has a single method createNativeAd:customOptions:.

You can have your AppDelegate implement this protocol or create a separate class as seen below:

/* AppDelegate.m */

#import "FLTFirebaseAdMobPlugin.h"

@interface NativeAdFactoryExample : NSObject<FLTNativeAdFactory>
@end

@implementation NativeAdFactoryExample
- (GADUnifiedNativeAdView *)createNativeAd:(GADUnifiedNativeAd *)nativeAd
                             customOptions:(NSDictionary *)customOptions {
  // Create GADUnifiedNativeAdView
}
@end

Once there is an implementation of FLTNativeAdFactory, it must be added to the FLTFirebaseAdMobPlugin. This is done by importing FLTFirebaseAdMobPlugin.h and calling registerNativeAdFactory:factoryId:nativeAdFactory: with a FlutterPluginRegistry, a unique identifier for the factory, and the factory itself. The factory also MUST be added after [GeneratedPluginRegistrant registerWithRegistry:self]; has been called.

If this is done in AppDelegate.m, it should look similar to:

#import "FLTFirebaseAdMobPlugin.h"

@implementation AppDelegate
- (BOOL)application:(UIApplication *)application
    didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
  [GeneratedPluginRegistrant registerWithRegistry:self];

  NativeAdFactoryExample *nativeAdFactory = [[NativeAdFactoryExample alloc] init];
  [FLTFirebaseAdMobPlugin registerNativeAdFactory:self
                                        factoryId:@"adFactoryExample"
                                  nativeAdFactory:nativeAdFactory];

  return [super application:application didFinishLaunchingWithOptions:launchOptions];
}

@end

Dart Example

When creating a Native Ad in Dart, setup is similar to Banners and Interstitials. You can use MobileAdTargetingInfo to target ads, create a listener to respond to MobileAdEvents, and test with a test ad unit id. Your factoryId should match the id used to register the NativeAdFactory in Java/Kotlin/Obj-C/Swift. An example of this implementation is seen below:

MobileAdTargetingInfo targetingInfo = MobileAdTargetingInfo(
  keywords: <String>['flutterio', 'beautiful apps'],
  contentUrl: 'https://flutter.io',
  birthday: DateTime.now(),
  childDirected: false,
  designedForFamilies: false,
  gender: MobileAdGender.male, // or MobileAdGender.female, MobileAdGender.unknown
  testDevices: <String>[], // Android emulators are considered test devices
);

final NativeAd nativeAd = NativeAd(
  adUnitId: NativeAd.testAdUnitId,
  factoryId: 'adFactoryExample',
  targetingInfo: targetingInfo,
  listener: (MobileAdEvent event) {
    print("$NativeAd event $event");
  },
);

Limitations

This plugin currently has some limitations:

  • Banner ads cannot be animated into view.
  • It's not possible to specify a banner ad's size.
  • The existing tests are fairly rudimentary.
  • There is no API doc.
  • The example should demonstrate how to show gate a route push with an interstitial ad

Issues and feedback

Please file FlutterFire specific issues, bugs, or feature requests in our issue tracker.

Plugin issues that are not specific to Flutterfire can be filed in the Flutter issue tracker.

To contribute a change to this plugin, please review our contribution guide and open a pull request.

Libraries

firebase_admob