Frame class
A Figma Frame
- Inheritance
- Implementers
- Available Extensions
- Annotations
-
- @JsonSerializable()
- @CopyWith()
Constructors
-
Frame({required String id, String? name, required bool visible, dynamic pluginData, List<
Node?> ? children, required bool locked, List<Paint> ? fills, List<Paint> ? strokes, num? strokeWeight, StrokeWeights? individualStrokeWeights, StrokeAlign? strokeAlign, double? cornerRadius, List<num> ? rectangleCornerRadii, List<ExportSetting> ? exportSettings, BlendMode? blendMode, bool? preserveRatio, double? layoutGrow, LayoutConstraint? constraints, LayoutAlign? layoutAlign, String? transitionNodeID, double? transitionDuration, EasingType? transitionEasing, double? opacity, SizeRectangle? absoluteBoundingBox, Vector2D? size, List<List< ? relativeTransform, bool? clipsContent, LayoutMode? layoutMode, PrimaryAxisAlignItems? primaryAxisAlignItems, CounterAxisAlignItems? counterAxisAlignItems, PrimaryAxisSizingMode? primaryAxisSizingMode, CounterAxisSizingMode? counterAxisSizingMode, double? paddingBottom, double? paddingLeft, double? paddingRight, double? paddingTop, num? horizontalPadding, num? verticalPadding, num? itemSpacing, List<num> >LayoutGrid> ? layoutGrids, OverflowDirection? overflowDirection, List<Effect> ? effects, bool? isMask, bool? isMaskOutline, Map<StyleTypeKey, String> ? styles}) -
Frame.fromJson(Map<
String, dynamic> json) -
factory
Properties
- absoluteBoundingBox → SizeRectangle?
-
Bounding box of the node in absolute space coordinates
final
- blendMode → BlendMode?
-
How this node blends with nodes behind it in the scene
final
-
children
→ List<
Node?> ? -
An array of nodes that are direct children of this node
final
- clipsContent → bool?
-
Whether or not this node clip content outside of its bounds
final
- constraints → LayoutConstraint?
-
Horizontal and vertical layout constraints for node
final
- cornerRadius → double?
-
Radius of each corner of the frame if a single radius is set for all corners
final
- counterAxisAlignItems → CounterAxisAlignItems?
-
Determines how the auto-layout frame’s children should be aligned in
the counter axis direction. This property is only applicable for
auto-layout frames.
final
- counterAxisSizingMode → CounterAxisSizingMode?
-
Whether the counter axis has a fixed length (determined by the user)
or an automatic length (determined by the layout engine). This property
is only applicable for auto-layout frames.
final
-
effects
→ List<
Effect> ? -
An array of effects attached to this node
final
-
exportSettings
→ List<
ExportSetting> ? -
An array of export settings representing images to export from node
final
-
fills
→ List<
Paint> ? -
An array of fill paints applied to the node
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- horizontalPadding → num?
-
The horizontal padding between the borders of the frame and its children.
This property is only applicable for auto-layout frames.
final
- id → String
-
A string uniquely identifying this node within the document.
finalinherited
- individualStrokeWeights → StrokeWeights?
-
The weight of strokes on the node per side, if they vary
final
- isMask → bool?
-
Does this node mask sibling nodes in front of it?
final
- isMaskOutline → bool?
-
Does this mask ignore fill style (like gradients) and effects?
final
- itemSpacing → num?
-
The distance between children of the frame.
This property is only applicable for auto-layout frames.
final
- layoutAlign → LayoutAlign?
-
How the layer is aligned inside an auto-layout frame.
This property is only provided for direct children
of auto-layout frames.
final
-
layoutGrids
→ List<
LayoutGrid> ? -
An array of layout grids attached to this node. Group nodes do not
have this attribute
final
- layoutGrow → double?
-
This property is applicable only for direct children of auto-layout frames,
ignored otherwise. Determines whether a layer should stretch along the parent’s
primary axis. A
0
corresponds to a fixed size and1
corresponds to stretchfinal - layoutMode → LayoutMode?
-
Whether this layer uses auto-layout to position its children.
final
- locked → bool
-
If true, layer is locked and cannot be edited
final
- name → String?
-
The name given to the node by the user in the tool.
finalinherited
- opacity → double?
-
Opacity of the node
final
- overflowDirection → OverflowDirection?
-
Defines the scrolling behavior of the frame, if there exist contents
outside of the frame boundaries. The frame can either scroll vertically,
horizontally, or in both directions to the extents of the content
contained within it. This behavior can be observed in a prototype.
final
- paddingBottom → double?
-
The padding betweeen the bottom border of the frame and its children.
This property is only applicable for auto-layout frames.
final
- paddingLeft → double?
-
The padding betweeen the left border of the frame and its children.
This property is only applicable for auto-layout frames.
final
- paddingRight → double?
-
The padding betweeen the right border of the frame and its children.
This property is only applicable for auto-layout frames.
final
- paddingTop → double?
-
The padding betweeen the top border of the frame and its children.
This property is only applicable for auto-layout frames.
final
- pluginData → dynamic
-
Data written by plugins that is visible only to the plugin that wrote
it. Requires the
pluginData
to include the ID of the plugin.finalinherited - preserveRatio → bool?
-
Keep height and width constrained to same ratio
final
- primaryAxisAlignItems → PrimaryAxisAlignItems?
-
Determines how the auto-layout frame’s children should be aligned in
the primary axis direction. This property is only applicable for
auto-layout frames.
final
- primaryAxisSizingMode → PrimaryAxisSizingMode?
-
Whether the primary axis has a fixed length (determined by the user) or
an automatic length (determined by the layout engine). This property is
only applicable for auto-layout frames.
final
-
props
→ List<
Object?> -
The list of properties that will be used to determine whether
two instances are equal.
no setteroverride
-
rectangleCornerRadii
→ List<
num> ? -
Array of length 4 of the radius of each corner of the frame,
starting in the top left and proceeding clockwise
final
-
relativeTransform
→ List<
List< ?num> > -
The top two rows of a matrix that represents the 2D transform of this
node relative to its parent. The bottom row of the matrix is implicitly
always (0, 0, 1). Use to transform coordinates in geometry. Only present
if
geometry=paths
is passedfinal - runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
-
Data written by plugins that is visible to all plugins. Requires the
pluginData
parameter to include the string "shared".finalinherited - size → Vector2D?
-
Width and height of element. This is different from the width and height
of the bounding box in that the absolute bounding box represents the
element after scaling and rotation. Only present if geometry=paths
is passed
final
- stringify → bool?
-
If set to
true
, the toString method will be overridden to output this instance's props.no setterinherited - strokeAlign → StrokeAlign?
-
Position of stroke relative to vector outline, as a string enum
final
-
strokes
→ List<
Paint> ? -
An array of stroke paints applied to the node
final
- strokeWeight → num?
-
The weight of strokes on the node
final
-
styles
→ Map<
StyleTypeKey, String> ? -
A mapping of a StyleType to style ID (see Style) of styles present on
this node. The style ID can be used to look up more information about the
style in the top-level styles field.
final
- transitionDuration → double?
-
The duration of the prototyping transition on this node (in milliseconds)
final
- transitionEasing → EasingType?
-
The easing curve used in the prototyping transition on this node
final
- transitionNodeID → String?
-
Node ID of node to transition to in prototyping
final
- type → String?
-
The type of the node
finalinherited
- verticalPadding → num?
-
The vertical padding between the borders of the frame and its children.
This property is only applicable for auto-layout frames.
final
- visible → bool
-
Whether or not the node is visible on the canvas.
finalinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toJson(
) → Map< String, dynamic> -
override
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited