GlobalFadePresets class

Global Fade Presets

Semantic and centralized presets to use across the entire game, allowing developers to reference meaningful transitions by name.

These wrap common audio use cases like ambient changes, voice ducking, and scene switching.

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Constructors

GlobalFadePresets()

Properties

hashCode int
The hash code for this object.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited

Constants

ambientShift → const FadePreset
Ambience shift like day/night or mood swap
bossEntrance → const FadePreset
Boss entrance music (build tension)
cinematic → const FadePreset
Full cinematic moments (e.g., intro, ending)
levelTransition → const FadePreset
Level transitions
sceneChange → const FadePreset
Transitioning between scenes (e.g., loading screens)
smoothExit → const FadePreset
Exiting boss or dramatic moment
uiClick → const FadePreset
Fast UI clicks or menu transitions
voiceDuckingIn → const FadePreset
voiceDuckingOut → const FadePreset
Character voice-over fades (BGM ducking)