playPooledPath method
Play a path using pooling, resolving the path with the channel’s
current loader (respects changeSource(...)).
keydefaults topath; override to alias multiple paths to one pool.volumedefaults to the channel’s currentvolume.
Implementation
Future<StopFunction?> playPooledPath(
String path, {
String? key,
double? volume,
}) async {
final src = resolveSource(path);
return playPooled(key ?? path, src, volume: volume);
}