ExampleScenarioActor constructor

const ExampleScenarioActor({
  1. @JsonKey(name: 'id') String? fhirId,
  2. @JsonKey(name: 'extension') List<FhirExtension>? extension_,
  3. List<FhirExtension>? modifierExtension,
  4. String? key,
  5. @JsonKey(name: '_key') Element? keyElement,
  6. FhirCode? type,
  7. @JsonKey(name: '_type') Element? typeElement,
  8. String? title,
  9. @JsonKey(name: '_title') Element? titleElement,
  10. FhirMarkdown? description,
  11. @JsonKey(name: '_description') Element? descriptionElement,
})

ExampleScenarioActor Example of workflow instance.

id Unique id for the element within a resource (for internal references). This may be any string value that does not contain spaces.

extension_ ("extension") May be used to represent additional information that is not part of the basic definition of the element. To make the use of extensions safe and managable, there is a strict set of governance applied to the definition and use of extensions. Though any implementer can define an extension, there is a set of requirements that SHALL be met as part of the definition of the extension.

modifierExtension May be used to represent additional information that is not part of the basic definition of the element and that modifies the understanding of the element in which it is contained and/or the understanding of the containing element's descendants. Usually modifier elements provide negation or qualification. To make the use of extensions safe and managable, there is a strict set of governance applied to the definition and use of extensions. Though any implementer can define an extension, there is a set of requirements that SHALL be met as part of the definition of the extension. Applications processing a resource are required to check for modifier extensions.Modifier extensions SHALL NOT change the meaning of any elements on Resource or DomainResource (including cannot change the meaning of modifierExtension itself).

key A unique string within the scenario that is used to reference the actor.

keyElement ("_key") Extensions for key

type The category of actor - person or system.

typeElement ("_type") Extensions for type

title The human-readable name for the actor used when rendering the scenario.

titleElement ("_title") Extensions for title

description An explanation of who/what the actor is and its role in the scenario.

descriptionElement ("_description") Extensions for description

Implementation

const factory ExampleScenarioActor({
  /// [id] Unique id for the element within a resource (for internal
  ///  references). This may be any string value that does not contain spaces.
  @JsonKey(name: 'id') String? fhirId,

  /// [extension_] ("extension") May be used to represent additional
  ///  information that is not part of the basic definition of the element.
  ///  To make the use of extensions safe and managable, there is a strict
  ///  set of governance applied to the definition and use of extensions.
  ///  Though any implementer can define an extension, there is a set of
  ///  requirements that SHALL be met as part of the definition of the
  ///  extension.
  @JsonKey(name: 'extension') List<FhirExtension>? extension_,

  /// [modifierExtension] May be used to represent additional information
  ///  that is not part of the basic definition of the element and that
  ///  modifies the understanding of the element in which it is contained
  ///  and/or the understanding of the containing element's descendants.
  ///  Usually modifier elements provide negation or qualification. To make
  ///  the use of extensions safe and managable, there is a strict set of
  ///  governance applied to the definition and use of extensions. Though any
  ///  implementer can define an extension, there is a set of requirements
  ///  that SHALL be met as part of the definition of the extension.
  ///  Applications processing a resource are required to check for modifier
  ///  extensions.Modifier extensions SHALL NOT change the meaning of any
  ///  elements on Resource or DomainResource (including cannot change the
  ///  meaning of modifierExtension itself).
  List<FhirExtension>? modifierExtension,

  /// [key] A unique string within the scenario that is used to reference the
  ///  actor.
  String? key,

  /// [keyElement] ("_key") Extensions for key
  @JsonKey(name: '_key') Element? keyElement,

  /// [type] The category of actor - person or system.
  FhirCode? type,

  /// [typeElement] ("_type") Extensions for type
  @JsonKey(name: '_type') Element? typeElement,

  /// [title] The human-readable name for the actor used when rendering the
  ///  scenario.
  String? title,

  /// [titleElement] ("_title") Extensions for title
  @JsonKey(name: '_title') Element? titleElement,

  /// [description] An explanation of who/what the actor is and its role in
  ///  the scenario.
  FhirMarkdown? description,

  /// [descriptionElement] ("_description") Extensions for description
  @JsonKey(name: '_description') Element? descriptionElement,
}) = _ExampleScenarioActor;