GHumanWithArgsData_human_friendsConnection_friends constructor

GHumanWithArgsData_human_friendsConnection_friends([
  1. void updates(
    1. GHumanWithArgsData_human_friendsConnection_friendsBuilder b
    )
])

Implementation

factory GHumanWithArgsData_human_friendsConnection_friends(
    [void Function(
            GHumanWithArgsData_human_friendsConnection_friendsBuilder b)
        updates]) = _$GHumanWithArgsData_human_friendsConnection_friends;