GHumanWithArgsData_human_friendsConnection_friends constructor
GHumanWithArgsData_human_friendsConnection_friends([
- void updates()
Implementation
factory GHumanWithArgsData_human_friendsConnection_friends(
[void Function(
GHumanWithArgsData_human_friendsConnection_friendsBuilder b)
updates]) = _$GHumanWithArgsData_human_friendsConnection_friends;