GHumanWithArgsData_human_friendsConnection constructor

GHumanWithArgsData_human_friendsConnection([
  1. dynamic updates(
    1. GHumanWithArgsData_human_friendsConnectionBuilder b
    )
])

Implementation

factory GHumanWithArgsData_human_friendsConnection(
    [Function(GHumanWithArgsData_human_friendsConnectionBuilder b)
        updates]) = _$GHumanWithArgsData_human_friendsConnection;