GHumanWithArgsData_human constructor

GHumanWithArgsData_human([
  1. dynamic updates(
    1. GHumanWithArgsData_humanBuilder b
    )
])

Implementation

factory GHumanWithArgsData_human(
        [Function(GHumanWithArgsData_humanBuilder b) updates]) =
    _$GHumanWithArgsData_human;