GHeroWithFragmentsData_hero_friendsConnection_edges_node constructor
GHeroWithFragmentsData_hero_friendsConnection_edges_node([
- dynamic updates()
Implementation
factory GHeroWithFragmentsData_hero_friendsConnection_edges_node(
[Function(
GHeroWithFragmentsData_hero_friendsConnection_edges_nodeBuilder b)
updates]) = _$GHeroWithFragmentsData_hero_friendsConnection_edges_node;