GHeroWithFragmentsData_hero_friendsConnection_edges_node constructor

GHeroWithFragmentsData_hero_friendsConnection_edges_node([
  1. dynamic updates(
    1. GHeroWithFragmentsData_hero_friendsConnection_edges_nodeBuilder b
    )
])

Implementation

factory GHeroWithFragmentsData_hero_friendsConnection_edges_node(
    [Function(
            GHeroWithFragmentsData_hero_friendsConnection_edges_nodeBuilder b)
        updates]) = _$GHeroWithFragmentsData_hero_friendsConnection_edges_node;