GHeroWithFragmentsData_hero_friendsConnection_edges constructor

GHeroWithFragmentsData_hero_friendsConnection_edges([
  1. dynamic updates(
    1. GHeroWithFragmentsData_hero_friendsConnection_edgesBuilder b
    )
])

Implementation

factory GHeroWithFragmentsData_hero_friendsConnection_edges(
    [Function(GHeroWithFragmentsData_hero_friendsConnection_edgesBuilder b)
        updates]) = _$GHeroWithFragmentsData_hero_friendsConnection_edges;