render_sequenced_audio method
void
render_sequenced_audio()
Implementation
void render_sequenced_audio(
ffi.Pointer<ffi.Int> offsets,
ffi.Pointer<ffi.Int> instrumentIds,
ffi.Pointer<ffi.Float> velocities,
ffi.Pointer<ffi.Float> params,
int numTriggers,
double baseFreq,
double sampleRate,
int totalSamples,
ffi.Pointer<ffi.Float> outputBuffer,
) {
return _render_sequenced_audio(
offsets,
instrumentIds,
velocities,
params,
numTriggers,
baseFreq,
sampleRate,
totalSamples,
outputBuffer,
);
}