render_sequenced_audio method

void render_sequenced_audio(
  1. Pointer<Int> offsets,
  2. Pointer<Int> instrumentIds,
  3. Pointer<Float> velocities,
  4. Pointer<Float> params,
  5. int numTriggers,
  6. double baseFreq,
  7. double sampleRate,
  8. int totalSamples,
  9. Pointer<Float> outputBuffer,
)

Implementation

void render_sequenced_audio(
  ffi.Pointer<ffi.Int> offsets,
  ffi.Pointer<ffi.Int> instrumentIds,
  ffi.Pointer<ffi.Float> velocities,
  ffi.Pointer<ffi.Float> params,
  int numTriggers,
  double baseFreq,
  double sampleRate,
  int totalSamples,
  ffi.Pointer<ffi.Float> outputBuffer,
) {
  return _render_sequenced_audio(
    offsets,
    instrumentIds,
    velocities,
    params,
    numTriggers,
    baseFreq,
    sampleRate,
    totalSamples,
    outputBuffer,
  );
}