kick_render method

void kick_render(
  1. Pointer<FaustKick> kick,
  2. int numFrames,
  3. Pointer<Float> buffer
)

Implementation

void kick_render(
  ffi.Pointer<FaustKick> kick,
  int numFrames,
  ffi.Pointer<ffi.Float> buffer,
) {
  return _kick_render(kick, numFrames, buffer);
}