bell_render method

void bell_render(
  1. Pointer<FaustBell> bell,
  2. int numFrames,
  3. Pointer<Float> buffer
)

Implementation

void bell_render(
  ffi.Pointer<FaustBell> bell,
  int numFrames,
  ffi.Pointer<ffi.Float> buffer,
) {
  return _bell_render(bell, numFrames, buffer);
}