buildNoise function
Noise2And3
buildNoise({
- int seed = 1337,
- double frequency = .01,
- Interp interp = Interp.quintic,
- NoiseType noiseType = NoiseType.simplex,
- int octaves = 3,
- double lacunarity = 2.0,
- double gain = .5,
- FractalType fractalType = FractalType.fbm,
- CellularDistanceFunction cellularDistanceFunction = CellularDistanceFunction.euclidean,
- CellularReturnType cellularReturnType = CellularReturnType.cellValue,
Implementation
Noise2And3 buildNoise({
int seed = 1337,
double frequency = .01,
Interp interp = Interp.quintic,
NoiseType noiseType = NoiseType.simplex,
int octaves = 3,
double lacunarity = 2.0,
double gain = .5,
FractalType fractalType = FractalType.fbm,
CellularDistanceFunction cellularDistanceFunction =
CellularDistanceFunction.euclidean,
CellularReturnType cellularReturnType = CellularReturnType.cellValue,
}) {
switch (noiseType) {
case NoiseType.cellular:
return CellularNoise(
seed: seed,
frequency: frequency,
cellularDistanceFunction: cellularDistanceFunction,
cellularReturnType: cellularReturnType,
);
case NoiseType.cubic:
return CubicNoise(
seed: seed,
frequency: frequency,
);
case NoiseType.cubicFractal:
return CubicFractalNoise(
seed: seed,
frequency: frequency,
fractalType: fractalType,
octaves: octaves,
gain: gain,
lacunarity: lacunarity,
);
case NoiseType.perlin:
return PerlinNoise(
seed: seed,
frequency: frequency,
interp: interp,
);
case NoiseType.perlinFractal:
return PerlinFractalNoise(
seed: seed,
frequency: frequency,
interp: interp,
fractalType: fractalType,
octaves: octaves,
gain: gain,
lacunarity: lacunarity,
);
case NoiseType.simplex:
return SimplexNoise(
seed: seed,
frequency: frequency,
);
case NoiseType.simplexFractal:
return SimplexFractalNoise(
seed: seed,
frequency: frequency,
fractalType: fractalType,
octaves: octaves,
gain: gain,
lacunarity: lacunarity,
);
case NoiseType.value:
return ValueNoise(
seed: seed,
frequency: frequency,
interp: interp,
);
case NoiseType.valueFractal:
return ValueFractalNoise(
seed: seed,
frequency: frequency,
interp: interp,
fractalType: fractalType,
octaves: octaves,
gain: gain,
lacunarity: lacunarity,
);
case NoiseType.whiteNoise:
return WhiteNoise(
seed: seed,
);
}
}