getNoise3 method

  1. @override
double getNoise3(
  1. double x,
  2. double y,
  3. double z
)
override

Implementation

@override
double getNoise3(double x, double y, double z) => singleSimplex3(
      seed,
      (x * frequency).toInt(),
      (y * frequency).toInt(),
      (z * frequency).toInt(),
    );