FabricSimulation class
Constructors
Properties
- cols → int
-
final
- gravityOn ↔ bool
-
Becomes true once anything tears / any pin lets go. From then on the
cloth is affected by gravity and never returns to the flat state.
getter/setter pair
- hashCode → int
-
The hash code for this object.
no setterinherited
- height → double
-
final
- isGrabbing → bool
-
no setter
- maxOffset ↔ double
-
Largest distance of any visible node from its resting place.
getter/setter pair
- motion ↔ double
-
Average per-node movement of the last step (used to detect rest).
getter/setter pair
-
nodes
→ List<
PointMass> -
final
- pinBreakRatio → double
-
A pin lets go when a spring attached to it is stretched beyond this.
final
- rows → int
-
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
-
springs
→ List<
Spring> -
final
- tearRatio → double
-
A spring tears when stretched beyond this multiple of its rest length.
final
- topologyVersion ↔ int
-
Increments whenever a spring tears (painter rebuilds its triangles).
getter/setter pair
- width → double
-
final
Methods
-
beginGrab(
double x, double y, {required double radius, required double pushDepth}) → bool -
Grabs every free node around (
x,y) with a smooth falloff. Returns false if nothing could be grabbed. -
buildIndices(
) → Uint16List - Triangle indices; triangles that touch a torn spring are left out, which is what opens the holes / rips.
-
endGrab(
) → void -
moveGrab(
double x, double y) → void -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
releasePins(
{int spreadFrames = 45}) → void - "Pull the pins": the pins let go one after another, starting from the bottom-right corner, so the sheet peels off the wall and falls.
-
step(
) → void -
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited