recovery method
Implementation
void recovery(int oldIndex, int newIndex) {
var index = -1;
if (oldIndex > newIndex) {
index = oldIndex + 2;
} else if (oldIndex < newIndex) {
index = oldIndex - 1;
}
if (index >= 0 && (index + 1) < count) {
var tikElement = element(oldIndex);
tikElement.player?.reset();
}
var item = element(oldIndex);
TikUtils.instance.recoveryPause(item.player);
}