recoveryPause method
void
recoveryPause(
- FijkPlayer? player
复原并暂停
Implementation
void recoveryPause(FijkPlayer? player) {
if (player?.state == FijkState.started) {
var duration = player?.value.duration ?? Duration.zero;
if (duration.inMilliseconds > 1) {
player?.seekTo(1);
}
player?.pause();
}
}