VxFlipState class

Inheritance
Mixed in types

Constructors

VxFlipState()

Properties

context BuildContext
The location in the tree where this widget builds.
no setterinherited
controller AnimationController
getter/setter pair
hashCode int
The hash code for this object.
no setterinherited
isFront bool
getter/setter pair
mounted bool
Whether this State object is currently in a tree.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
widget VxFlip
The current configuration.
no setterinherited

Methods

activate() → void
Called when this object is reinserted into the tree after having been removed via deactivate.
inherited
animateToggle() → void
Flip the card If awaited, returns after animation completes.
build(BuildContext context) Widget
Describes the part of the user interface represented by this widget.
override
createTicker(TickerCallback onTick) Ticker
Creates a ticker with the given callback.
inherited
deactivate() → void
Called when this object is removed from the tree.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
didChangeDependencies() → void
Called when a dependency of this State object changes.
inherited
didUpdateWidget(covariant VxFlip oldWidget) → void
Called whenever the widget configuration changes.
override
dispose() → void
Called when this object is removed from the tree permanently.
override
hint({Duration duration = const Duration(milliseconds: 150), Duration? total}) Future<void>
Triggers a flip animation that reverses after the duration and will run for total If awaited, returns after animation completes.
initState() → void
Called when this object is inserted into the tree.
override
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
reassemble() → void
Called whenever the application is reassembled during debugging, for example during hot reload.
inherited
setState(VoidCallback fn) → void
Notify the framework that the internal state of this object has changed.
inherited
skew(double amount, {Duration? duration, Curve? curve}) Future<void>
Skew by amount percentage (0 - 1.0) This can be used with a MouseRegion to indicate that the card can be flipped. skew(0) to go back to original. If awaited, returns after animation completes.
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toggle() → void
Flip the card without playing an animation. This cancels any ongoing animation.
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringShort() String
A brief description of this object, usually just the runtimeType and the hashCode.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited