CompositeEventHandler<TState extends State> class
Composite event handler that delegates to multiple handlers
- Inheritance
-
- Object
- EventHandler<
TState> - CompositeEventHandler
Constructors
-
CompositeEventHandler(List<
EventHandler< _handlers)TState> >
Properties
-
handlers
→ List<
EventHandler< TState> > -
Get all handlers
no setter
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
addHandler(
EventHandler< TState> handler) → void - Add a handler to the composite
-
apply(
TState currentState, Event event) → TState -
Apply an event to the current state and return the new state
This is the core method that updates state based on events
override
-
canApply(
Event event) → bool -
Check if this handler can apply the given event
Override to provide custom event routing logic
override
-
checkInvariants(
TState newState, Event event) → bool -
Check business invariants after applying event
Override to implement domain-specific invariants
inherited
-
getCustomValidationErrors(
TState currentState, Event event) → List< String> -
Override in subclasses to provide custom validation errors
inherited
-
getInvariantViolations(
TState newState, Event event) → List< String> -
Get invariant violations
Override to provide specific invariant violation messages
inherited
-
getValidationErrors(
TState currentState, Event event) → List< String> -
Get validation errors for an event
Override to provide custom validation errors
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
process(
TState currentState, Event event) → EventResult< TState> -
Apply an event with full validation and error handling
This is the main entry point for event application
inherited
-
removeHandler(
EventHandler< TState> handler) → void - Remove a handler from the composite
-
toString(
) → String -
A string representation of this object.
inherited
-
validateEvent(
TState currentState, Event event) → bool -
Validate an event before applying
Override to provide custom validation logic
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited