This package will help you to create and manage events, by creating event objects that fires with payload.


import 'package:event_object/event_object.dart';


Example 1: Control History using Event.historyLimit

Example 2: How to use Event.linkTo method

Example 3: How to use Event.notify and Event.onNext

Example 4: Create reactive variables

Example 5: How to use Typed Listeners and EventComponent abstract class

Example 1

This example shows how to use Event.historyLimit to control history mode.

void main() {
  // by setting [historyLimit] to 0 we enable history mode with unlimited payloads
  final event = Event<String>(name: 'event', historyLimit: 0);

  print('add listener 1');
  event.addListener((payload) {
    print('event listener 1: $payload');

  print('fire payload 1');
  event.fire('payload 1');

  print('fire payload 2');
  event.fire('payload 2');

  print('add listener 2');
  event.addListener((payload) {
    print('event listener 2: $payload');

  print('fire payload 3');
  event.fire('payload 3');

  print('add listener 3');
  event.addListener((payload) {
    print('event listener 3: $payload');


add listener 1
fire payload 1
event listener 1: payload 1

fire payload 2
event listener 1: payload 2

add listener 2
event listener 2: payload 1
event listener 2: payload 2

fire payload 3
event listener 1: payload 3
event listener 2: payload 3

add listener 3
event listener 3: payload 1
event listener 3: payload 2
event listener 3: payload 3

Example 2

This example shows how to use Event.linkTo method This method is useful when you want to convert payload of a type to another type

void main() {
  final event1 = Event<int>(name: 'event1');
  final event2 = Event<String>(name: 'event2');

  // add listener for the first event
  event1.addListener((payload) {
    print('event1 listener: $payload, type: ${payload.runtimeType}');

  // add listener for the seconds event
  event2.addListener((payload) {
    print('event2 listener: $payload, type: ${payload.runtimeType}');

  // convert payload from String to int
  event1.linkTo<String>(event2, (payload) => payload.toString());

  event1.fire(5); // fire event1 with payload 5


event1 listener: 5, type: int
event1 listener: 5, type: String

Example 3

This example shows how to use Event.notify and Event.onNext methods to create notification events and how to delay notifications

void main() async {
  final event = Event(); // the payload type is dynamic

  // because payload type is dynamic then we can use [Event.notify] method
  event.notify(Duration(seconds: 5)); // will fire after 5 seconds

  print('waiting for notification...');

  // !Note: the fired payload value is null
  await event.onNext(); // waiting for the fired payload

  print('notification received');


waiting for notification...
notification received // after 5 seconds

Example 4

This example shows how to use Events to create reactive variable

void main() async {
  // set [historyLimit] to 1 to just save 1 copy (the latest value)
  final name = Event<String>(name: 'name', historyLimit: 1);

  // set silent to true to prevent calling listeners with the initial value
  name.fire('John', silent: true);

  // add listener to be called when the value changes
  name.addListener((payload) {
    print('name changed to $payload');

  name.fire('Doe'); // set value to 'Doe'

  // set value to 'John Doe' after 5 seconds
  name.fire('John Doe', delay: Duration(seconds: 5));
  // ignore 1 fire call
  final newName = await name.onNext(1); // ignores 'Doe' and wait for 'John Doe'

  print('new name is $newName');


name changed to Doe
name changed to John Doe // after 5 seconds
new name is John Doe

Example 5

This example will show you how to use EventComponent class and typed listeners step by step

This is an example for a fake session object that can start, receive messages and end

Lets define our abstract event type

abstract class SessionEvent {
  const SessionEvent();

Now lets extend SessionEvent and create start and end events

class OnStartSessionEvent extends SessionEvent {
  const OnStartSessionEvent();

class OnEndSessionEvent extends SessionEvent {
  const OnEndSessionEvent();

Lets add subclass for OnEndSessionEvent

class OnErrorEndSessionEvent extends OnEndSessionEvent {
  const OnErrorEndSessionEvent();

Lets create one more event to handle messages

class OnMessageSessionEvent extends SessionEvent {
  const OnMessageSessionEvent(this.message);
  final String message;

Now lets modify our SessionEvent class to define some aliases for our events using the factory keyword

abstract class SessionEvent {
  const SessionEvent();

+  const factory SessionEvent.start() = OnStartSessionEvent;
+  const factory SessionEvent.onMessage(String message) = OnMessageSessionEvent;
+  const factory SessionEvent.errorEnd() = OnErrorEndSessionEvent;
+  const factory SessionEvent.end() = OnEndSessionEvent;

Cool, now lets define our session class

class Session extends EventComponent<SessionEvent> {
  Session() : super(name: 'session_event');

  void start() {
    fire(const SessionEvent.start());

  void receiveMessage(String message) {

  void end() {
    fire(const SessionEvent.end());

Now lets use it

void main() {
  final session = Session();

  // lets handle session events
  session.onType<OnStartSessionEvent>((_) => print('session started'));

  // `OnErrorEndSessionEvent` is a subclass of `OnEndSessionEvent`
  // so to only listen to `OnEndSessionEvent` set `useRuntimeType` to true
  // by default `useRuntimeType` is false means we listen to `OnEndSessionEvent` and `OnErrorEndSessionEvent`
    (_) => print('session ended'),
    useRuntimeType: true,

  // lets try to fire `OnErrorEndSessionEvent`

    (payload) => print('received message: ${payload.message}'),

  // lets start the session

  // lets receive message
  session.receiveMessage('hello world');

  // lets end the session


session started
received message: hello world
session ended

We fired OnEndSessionEvent by calling session.end() and OnErrorEndSessionEvent which a subclass for OnEndSessionEvent but we got session ended printed only once because the listener only listens for OnEndSessionEvent as a runtime type

example for default type checking:

void check<T>(Function callback) {
  addListener((event) {
    if (event is T) callback(event);

example for runtime type checking:

void check<T>(Function callback) {
  addListener((event) {
    if (event.runtimeType == T) callback(event);

Also this code will give the same result

    (_) => print('session ended'),
--- useRuntimeType: true,
+++ excludedTypes: [OnErrorEndSessionEvent],