FSM<T> class mixin

Constructors

FSM()

Properties

hashCode → int
The hash code for this object.
no setterinherited
lastState → T
no setter
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
state → T
no setter

Methods

addFSMTransition<E>(T fromState, T toState, {FSMHandler<T, E>? handler, FSMFilter<T, E>? filter, String? eventTarget, String? eventPath, String? eventFragment, Map<String, String>? arguments}) → void
changeState(T newState) → void
changeStateByEvent(T newState) → void
dispose() → void
Unsubscribes from the bus: the state machine stops reacting to events. A repeated initFSM turns it on again.
initFSM(EventBus bus, T currentState, {T? lastState}) → void
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited