EtchLayer class
Creates a separate canvas layer which can have its own transformation
- Inheritance
-
- Object
- EtchElement
- EtchLayer
Constructors
-
EtchLayer({required List<
EtchElement> etchElements, Matrix4? transform}) - Default constructor which can be supplied with a Matrix4 transformation for the canvas layer
-
EtchLayer.rotate({required List<
EtchElement> etchElements, double rotateX = 0.0, double rotateY = 0.0, double rotateZ = 0.0}) - Creates a canvas layer with this rotation
-
EtchLayer.scale({required List<
EtchElement> etchElements, Offset scale = const Offset(0, 0)}) - Creates a canvas layer with this scale
-
EtchLayer.translate({required List<
EtchElement> etchElements, Offset translate = const Offset(0, 0)}) - Creates a canvas layer with this translation
Properties
-
etchElements
→ List<
EtchElement> -
Elements to paint inside the canvas layer
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
paint(
Canvas canvas, Size size) → void -
override
-
shouldRepaint(
covariant EtchElement oldElement) → bool -
override
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited