computeBounds method
Implementation
@override
Bounds computeBounds(SkeletonDrawable drawable) {
var data = drawable.skeletonData;
var oldSkin = drawable.skeleton.getSkin();
var customSkin = Skin("custom-skin");
for (var skinName in _skins) {
var skin = data.findSkin(skinName);
if (skin == null) continue;
customSkin.addSkin(skin);
}
drawable.skeleton.setSkin(customSkin);
drawable.skeleton.setToSetupPose();
var bounds = drawable.skeleton.getBounds();
customSkin.dispose();
if (oldSkin == null) {
drawable.skeleton.setSkinByName("");
} else {
drawable.skeleton.setSkin(oldSkin);
}
drawable.skeleton.setToSetupPose();
return bounds;
}