createRandomInstance method

  1. @override
SignalInt32x4 createRandomInstance(
  1. int size,
  2. int randomScale, [
  3. Random? rand
])
override

Creates a random instances.

Implementation

@override
SignalInt32x4 createRandomInstance(int size, int randomScale,
    [Random? rand]) {
  var capacity = calcEntriesCapacityForSize(size);
  var entries = createRandomEntries(capacity, randomScale, rand);
  return SignalInt32x4.fromEntries(entries, size);
}