LayerFloat32x4 class
Constructors
-
LayerFloat32x4(int size, bool withBiasNeuron, [ActivationFunction<
double, Float32x4> ? activationFunction])
Properties
-
activationFunction
→ ActivationFunction<
double, Float32x4> -
finalinherited
-
asLayerHidden
→ LayerHidden<
double, Float32x4, SignalFloat32x4, Scale< double> > -
no setterinherited
-
asLayerInput
→ LayerInput<
double, Float32x4, SignalFloat32x4, Scale< double> > -
no setterinherited
-
asLayerOutput
→ LayerOutput<
double, Float32x4, SignalFloat32x4, Scale< double> > -
no setterinherited
- format → String
-
The signal format of this Layer.
no setterinherited
-
gradients
→ List<
SignalFloat32x4> -
no setterinherited
- hashCode → int
-
The hash code for this object.
no setterinherited
- hasNextLayer → bool
-
no setterinherited
- layerType → String
-
no setterinherited
- length → int
-
no setterinherited
- neurons → SignalFloat32x4
-
no setterinherited
-
nextLayer
→ Layer<
double, Float32x4, SignalFloat32x4, Scale< ?double> > -
no setterinherited
-
previousGradients
→ List<
SignalFloat32x4> -
no setterinherited
-
previousLayer
→ Layer<
double, Float32x4, SignalFloat32x4, Scale< ?double> > -
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
-
weights
→ List<
SignalFloat32x4> -
no setterinherited
- withBiasNeuron → bool
-
finalinherited
Methods
-
activateLayer(
) → void -
inherited
-
connectTo(
Layer< double, Float32x4, SignalFloat32x4, Scale< nextLayer, {Random? random, List<double> >SignalFloat32x4> ? weights}) → void -
inherited
-
getNeurons(
) → List< double> -
inherited
-
getNeuronsAsDouble(
) → List< double> -
inherited
-
getNeuronsAsString(
) → List< String> -
inherited
-
getNeuronsDenormalized(
Scale< double> scale) → List<double> -
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
resetGradients(
) → void -
inherited
-
resetLayer(
) → void -
inherited
-
resetNetwork(
) → void -
inherited
-
resetNextLayerNetwork(
) → void -
inherited
-
resetWeights(
[Random? rand]) → void -
inherited
-
setNeurons(
SignalFloat32x4 signal) → void -
inherited
-
toJson(
{bool withIndent = false}) → String -
Converts to an encoded JSON.
inherited
-
toJsonMap(
) → Map< String, dynamic> -
Converts this Layer to a JSON Map.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited