textEditComplete method

void textEditComplete(
  1. String val
)

Implementation

void textEditComplete(String val){
  if(scene.objectTappedOn.isNotEmpty && scene.objectTappedOn.length == 1){
    scene.levelInfo[scene.selectedLevel].objects[scene.objectTappedOn[0].objectLocation].name = val;
    widget.callback!(call: LevelEditorCallbacks.nameChange);
  }
  setState(() {});
}