LevelEditor constructor
const
LevelEditor({
- Key? key,
- bool interactive = true,
- void onSceneCreated(
- LevelScene scene
- VoidCallback? onSceneUpdated,
- void callback({
- required LevelEditorCallbacks call,
- Offset? details,
- required LevelScene scene,
Implementation
const LevelEditor({
Key? key,
this.interactive = true,
this.onSceneCreated,
this.onSceneUpdated,
this.callback,
required this.scene,
}) : super(key: key);