LevelEditor constructor

const LevelEditor({
  1. Key? key,
  2. bool interactive = true,
  3. void onSceneCreated(
    1. LevelScene scene
    )?,
  4. VoidCallback? onSceneUpdated,
  5. void callback({
    1. required LevelEditorCallbacks call,
    2. Offset? details,
    })?,
  6. required LevelScene scene,
})

Implementation

const LevelEditor({
  Key? key,
  this.interactive = true,
  this.onSceneCreated,
  this.onSceneUpdated,
  this.callback,
  required this.scene,
}) : super(key: key);