TileGrid constructor
TileGrid({})
Implementation
TileGrid({
this.position = const [],
List<Rect> rects = const [],
List<List<Rect>>? collisions,
this.type = GridType.manual,
this.height = 0,
this.width = 0
}){
_rects = rects;
this.collisions = collisions ?? List.filled(rects.length, []);
}