updateTiles method
void
updateTiles(
- int length
)
Implementation
void updateTiles(int length){
int i = selectedTileLayer;
if(maxGridSize.width < grid.width){
List<TileRects> newTiles = List<TileRects>.filled(length, TileRects(),growable: true);
//for(int i = 0; i < tileLayer.length; i++){
for(int j = 0; j < tileLayer[i].tiles.length; j++){
if(tileLayer[i].tiles[j].position.isNotEmpty){
int x = tileLayer[i].tiles[j].position[0];
int y = tileLayer[i].tiles[j].position[1]*grid.width;
newTiles[x+y] = tileLayer[i].tiles[j];
}
}
tileLayer[i].tiles = newTiles;
//}
}
else{
//for(int i = 0; i < tileLayer.length;i++){
if(tileLayer[i].tiles.length < length){
for(int j = tileLayer[i].tiles.length; j < length; j++){
tileLayer[i].tiles.add(TileRects());
}
}
//}
}
maxGridSize = Size(
maxGridSize.width < grid.width?grid.width.toDouble():maxGridSize.width,
maxGridSize.height < grid.height?grid.height.toDouble():maxGridSize.height
);
}