generateMap method
Implementation
void generateMap(Canvas canvas, Size size, List<Object> objects, Image? texture) async {
final renderMesh = _makeRenderMesh(objects, texture);
final List<Triangle> renderPolys = _renderObject(renderMesh,objects);
final int indexCount = renderPolys.length;
final Uint16List indices = Uint16List(indexCount * 3);
for (int i = 0; i < indexCount; i++) {
//if(renderPolys[i] != null){
final int index0 = i * 3;
final int index1 = index0 + 1;
final int index2 = index0 + 2;
final Triangle triangle = renderPolys[i];
indices[index0] = triangle.vertexes[0];
indices[index1] = triangle.vertexes[1];
indices[index2] = triangle.vertexes[2];
//}
}
_drwaVert(
canvas,
renderMesh.positions,
renderMesh.texcoords,
renderMesh.colors,
indices,
renderMesh.texture
);
}