ImageEditor constructor

const ImageEditor({
  1. Key? key,
  2. required ImageScene scene,
  3. bool interactive = true,
  4. void onSceneCreated(
    1. ImageScene scene
    )?,
  5. VoidCallback? onSceneUpdated,
})

Implementation

const ImageEditor({
  Key? key,
  required this.scene,
  this.interactive = true,
  this.onSceneCreated,
  this.onSceneUpdated,
}):super(key: key);