trackBall method

void trackBall(
  1. Vector2 to, [
  2. double sensitivity = 1.0
])

Implementation

void trackBall(Vector2 to, [double sensitivity = 1.0]) {
  final double x = (!cameraControls.orbitX)?0:-(to.x - _from.x)/100 * sensitivity;
  final double y = (!cameraControls.orbitY)?0:(to.y - _from.y)/100 * sensitivity;
  rotation.x += x;
  rotation.y += y;
  _from.x = to.x;
  _from.y = to.y;
}