lookAtMatrix property

Matrix4 lookAtMatrix

Implementation

Matrix4 get lookAtMatrix {
  Quaternion q = Quaternion.euler(radians(rotation.x), radians(rotation.y),radians(rotation.z));
  final m =  Matrix4.compose(Vector3(viewportWidth/2, viewportHeight/2, 0.0), q, scale)..translate(position.x,position.y,position.z);
  transform.setFrom(m);
  return transform;
}