AwakeningOverlay class
Cinematic "AI Awakening" sequence for the floating orb.
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Static Methods
-
forceDismiss(
) → void - Tear down immediately, skipping the remaining animation.
-
reverse(
BuildContext context, {required Offset fromCenter, required Offset toCenter, required double orbSize, Uint8List? lottieBytes, String? lottieUrl, String? imageUrl, required List< Color> brandColors, VoidCallback? onComplete}) → void - Quick reverse flight (~700ms) — orb leaves the landing position and floats back to the original FAB anchor with a soft fade.
-
show(
BuildContext context, {required Offset fromCenter, required Offset toCenter, required double orbSize, Uint8List? lottieBytes, String? lottieUrl, String? imageUrl, required List< Color> brandColors, required VoidCallback onLanded, VoidCallback? onComplete}) → void - Mount the awakening overlay.