AwakeningOverlay class

Cinematic "AI Awakening" sequence for the floating orb.

Properties

hashCode → int
The hash code for this object.
no setterinherited
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited

Static Properties

isPlaying → bool
no setter

Static Methods

forceDismiss() → void
Tear down immediately, skipping the remaining animation.
reverse(BuildContext context, {required Offset fromCenter, required Offset toCenter, required double orbSize, Uint8List? lottieBytes, String? lottieUrl, String? imageUrl, required List<Color> brandColors, VoidCallback? onComplete}) → void
Quick reverse flight (~700ms) — orb leaves the landing position and floats back to the original FAB anchor with a soft fade.
show(BuildContext context, {required Offset fromCenter, required Offset toCenter, required double orbSize, Uint8List? lottieBytes, String? lottieUrl, String? imageUrl, required List<Color> brandColors, required VoidCallback onLanded, VoidCallback? onComplete}) → void
Mount the awakening overlay.