UiSettleTiming class
Default timings — kept here rather than reaching into the legacy
UiActionTiming constants so the new explore/ subtree doesn't depend on the
in-flight intelligence module.
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Constants
- scrollAnimationMs → const int
- Wait between sequential scroll actions. ~600ms gives each semantic-action scroll time to fully settle AND leaves a small visible pause so the user sees the agent "looking" at each new chunk of content — matches the human-feel ControllerScroller timings (650ms animation + small settle ≈ 1 step per ~700- 800ms total).