UiSettleTiming class

Default timings — kept here rather than reaching into the legacy UiActionTiming constants so the new explore/ subtree doesn't depend on the in-flight intelligence module.

Properties

hashCode → int
The hash code for this object.
no setterinherited
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited

Constants

scrollAnimationMs → const int
Wait between sequential scroll actions. ~600ms gives each semantic-action scroll time to fully settle AND leaves a small visible pause so the user sees the agent "looking" at each new chunk of content — matches the human-feel ControllerScroller timings (650ms animation + small settle ≈ 1 step per ~700- 800ms total).