setSkipWinsAfterArtifact method

void setSkipWinsAfterArtifact(
  1. int nWins
)

Implementation

void setSkipWinsAfterArtifact(int nWins) {
  _usingOp((arena, opStatus) {
    bindings.MathLibSetSkipWinsAfterArtifact(_pointer, nWins, opStatus);
    opStatus.ref.throwIfNotSuccessful();
  });
}