setSkipWinsAfterArtifact method
Implementation
void setSkipWinsAfterArtifact(int nWins) {
_usingOp((arena, opStatus) {
bindings.MathLibSetSkipWinsAfterArtifact(_pointer, nWins, opStatus);
opStatus.ref.throwIfNotSuccessful();
});
}
void setSkipWinsAfterArtifact(int nWins) {
_usingOp((arena, opStatus) {
bindings.MathLibSetSkipWinsAfterArtifact(_pointer, nWins, opStatus);
opStatus.ref.throwIfNotSuccessful();
});
}