NotificationDashboardComponentBloc class
Methods
-
add(NotificationDashboardComponentEvent event)
→ void
-
Notifies the
Bloc
of a new event
which triggers
all corresponding EventHandler
instances.
inherited
-
addError(Object error, [StackTrace? stackTrace])
→ void
-
Reports an
error
which triggers onError
with an optional StackTrace.
inherited
-
close()
→ Future<void>
-
Closes the
event
and state
Streams
.
This method should be called when a Bloc
is no longer needed.
Once close is called, events
that are added will not be
processed.
In addition, if close is called while events
are still being
processed, the Bloc
will finish processing the pending events
.
-
emit(NotificationDashboardComponentState state)
→ void
-
emit
is only for internal use and should never be called directly
outside of tests. The Emitter
instance provided to each EventHandler
should be used instead.
inherited
-
noSuchMethod(Invocation invocation)
→ dynamic
-
Invoked when a nonexistent method or property is accessed.
inherited
-
on<E extends Event>(EventHandler<E, NotificationDashboardComponentState> handler, {EventTransformer<E>? transformer})
→ void
-
Register event handler for an event of type
E
.
There should only ever be one event handler per event type E
.
inherited
-
onChange(Change<NotificationDashboardComponentState> change)
→ void
-
Called whenever a
change
occurs with the given change
.
A change
occurs when a new state
is emitted.
onChange
is called before the state
of the cubit
is updated.
onChange
is a great spot to add logging/analytics for a specific cubit
.
inherited
-
onError(Object error, StackTrace stackTrace)
→ void
-
Called whenever an
error
occurs and notifies BlocObserver.onError
.
inherited
-
onEvent(NotificationDashboardComponentEvent event)
→ void
-
Called whenever an
event
is add
ed to the Bloc
.
A great spot to add logging/analytics at the individual Bloc
level.
inherited
-
onTransition(Transition<NotificationDashboardComponentEvent, NotificationDashboardComponentState> transition)
→ void
-
Called whenever a
transition
occurs with the given transition
.
A transition
occurs when a new event
is added
and a new state is emitted
from a corresponding EventHandler
.
inherited
-
toString()
→ String
-
A string representation of this object.
inherited