onChange method
void
onChange(
- Change<
EditorBaseState< changeSimpleImageModel> >
inherited
Called whenever a change
occurs with the given change
.
A change
occurs when a new state
is emitted.
onChange
is called before the state
of the cubit
is updated.
onChange
is a great spot to add logging/analytics for a specific cubit
.
Note: super.onChange
should always be called first.
@override
void onChange(Change change) {
// Always call super.onChange with the current change
super.onChange(change);
// Custom onChange logic goes here
}
See also:
BlocObserver
for observingCubit
behavior globally.
Implementation
@protected
@mustCallSuper
void onChange(Change<State> change) {
// ignore: invalid_use_of_protected_member
_blocObserver.onChange(this, change);
}